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Tournament Info About Us
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General Shuffleboard
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The club has hosted and sponsored competitive shuffleboard tournaments for over 82 years. We anticipate that the 2007-2008 season will be busy and successful. If you are new to the shuffleboard tournament scene then you may find the following general information about our tournaments to be helpful. Registration Deadline
and Fee Currently, there is a nominal $5.00 registration fee for each player in state, district, area and club tournaments. Top Pre-Tournament Ceremonies Charts Referees The TD will announce the name of the official who will make the "3rd and final call" on disks. The official named may be the Head Referee or someone else. Sometimes the TD will elect to make the "3rd calls" him/herself. Any matter pertaining to tournament rules or regulations that is not resolved by a Divisional Referee is referred to the Head Referee. If a matter remains unresolved (or if there is no divisional or head referee) then it is referred to the TD for a final ruling. Top Basic Eligibility St. Petersburg Shuffleboard Club tournaments have an open-door policy for participation. Top Tournament Levels Pros and Amateurs "Pro" players in shuffleboard are players who are serious competitors who have expert level skills in the game. They usually have extensive tournament experience and they can provide challenging competition. Entering the "pro" (or expert) division is suitable for players who enjoy intense competition and all those who aspire to the expert level of play. However, it can be a daunting experience for the uninitiated. Therefore, even though any player is eligible to enter the "pro" division in most tournaments, it is usually only "pro" players and wannabes who actually do so. Amateur players are any players who do not have "pro player" status in the State of Florida. They are divided into two categories. They are either "District Ams" or "State Ams". District Ams are the beginning level amateurs and the State Ams are the more knowledgeable and skillful amateurs. All amateurs are eligible to enter the state amateur tournaments, however the State Ams are not eligible to enter any division in any tournament specifically designated for District Ams. A player who earns
"pro player" status by placing in the main event of a pro
tournament can elect to become an "Instant Pro", which
means that they can no longer play in any amateur division in
any state, district, area or club tournament from that moment forth. Or that player can
elect to wait to assume "pro player" status until the
beginning of the next season - the next October 1st. The
player must declare their choice to the TD immediately upon
earning "pro player" status by placing in the main
event of a pro tournament. (A player might choose to wait if
they have commitments to amateur partners for the rest of the
current season.) Partners Some local tournaments are "draw doubles" which means all players will participate in a draw to determine partnership. This tends to have an equalizing effect on the playing ability of the teams. Top Doubles Teams In local tournaments the team members are
qualified by their skill levels and the tournaments are not gender specific. Many district, area and
club tournaments are
"No 2 Pros" type tournaments which require pro players to play with
amateur partners. They are called "No 2 Pros"
instead of Pro-Ams because all teams do not have to be 1 pro and 1 am.
Some teams may be 2 ams. The "No 2 Pros"
format gives the amateurs competitive
playing experience with the pros and it also keeps powerful pro
teams from dominating local play. All "No 2 Pros" teams may be 2 men, 2
women or 1 of each. Top After the first round of the tournament, one player or team is eliminated in each match throughout
the rest of the tournament until a winner is determined in the
final match of each division. If there is a tie score of 75 or more points then the players will continue play until each player on the court has had one more "hammer" (last shot). Whichever player or team has the higher score, after each player has had one more "hammer", wins the game even if the score is less than 75 - which could occur if one or more of the players loses points in the ten-off. Top Match = 2 Out Of 3 Games 1 Day
Tournaments Rounds Practice In 1-Day tournament matches, the players are entitled to 4
practice shots on their designated color prior to the beginning
of match play. After the players have played half of the
specified number of frames they change colors and are entitled
to 4 practice shots on their new color before match play
resumes. Court Assignments TDs may announce (call) court assignments up to 4 pm each day which means that sometimes players may be playing until 6 pm or later. Players should be prepared for a long day. Top Time Limits
To Arrive At The Court Lag For
Color The "lag" is shot from the "head" of the court - the end with the scoreboard - in all walking singles and doubles matches. (In non-walking singles divisions, in the matches that are being played at the foot of the court ( the end opposite the scoreboard) the players will lag for color from the foot of the court.) The shooters (either member of a team may shoot the "lag") will "lag" with the same color disks they used while playing the second game. Both players shooting the "lag" will each shoot 4 disks - with the first 3 being for practice and the fourth being the final "lag" shot. The objective of the "lag" is to place the final "lag" shot exactly on (or nearest to) the farther foul (or lag) line. The foul (lag) lines are the two lines between the diagrams on the court. To start the "lag for color", yellow will shoot the first practice shot to the farther foul line. After it stops, black will shoot their first practice shot to the line. At this point the two disks are removed from the court by whoever is "taking the lag" (officiating the lag). Yellow then shoots the second practice shot followed by black's second practice shot. These are removed and the third practice shots follow and are subsequently removed. The fourth shots are the final "lag" shots and once they have been shot they are not to be touched until they have been inspected by at least one member of each team and a determination has been made as to the winner of the "lag for color". If one or both final lag shots are moved prematurely by one team then the opposite team wins the choice by default. Yellow shoots their final "lag" shot. The shooter on the black disks must be careful not to allow his final "lag" shot to touch yellow's final shot. If black's last shot touches yellow's last shot then it is a foul and yellow wins the color choice by default. Otherwise, whichever shooter has their "lag" shot directly on the line or closest to the line (on either side of the line) wins the choice of disk color for the third game. If both "lag" shots are touching the line then whichever disk has it's center closest to being exactly on top of the line wins the choice. In most instances, the winner of the "lag for color" is obvious. However, occasionally the situation requires (very) careful measurements with a ruler to determine which disk is closer to the line. And in rare circumstances, a "lag" will be declared a tie and the shooters must reshoot their fourth disks to determine a winner. Top Breaks Scorecards Prizes Points Ams receive 1 point for winning
1st, 2nd, 3rd or 4th place in the main event of a district am or
state am tournament. They also receive ½ a point for
winning 1st, 2nd or 3rd place in a district am, state am or pro
consolation event. Ams must accumulate Food and Beverages
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